Killscreen - A Comprehensive History of Low Poly Art
Part 1, Part 2, Part 3

Killscreen - A Comprehensive History of Low Poly Art

Part 1, Part 2, Part 3

simplecg:

gideondunn:

Did I do that? For this months CG challenge I made a Steve Urkel cause he was one of my heroes growing up. So confident.

Dude!!!! Awesome job Gideon!!!!

Reblogged from Simple CG
Reblogged from Things Spinning Around

pixelatedcrown:

here’s a video of me making the model from yesterday! I had people say that they found the last one handy so figured I’d put this one up too.

Reblogged from PIXELATEDCROWN

pixelatedcrown:

I wanted to try make a more detailed human model so I had a go at a character of mine. she’s called Roe! some of you might remember her as a sprite :O the model’s a mix between that and this fantastic commissioned design!

in terms of a game scenario I’d imagine her using those gloves a lot. the purple one could switch in and out various powerups where as the orange one is more of a terminal where you can slot in a cube bot that backs up memories… I’ve got a lot of thoughts about this character & game idea! I’ll have to get em all down sometime soon.

I recorded the entire process of making this, I’ll speed it up and post it at some point!

Reblogged from PIXELATEDCROWN

gomeisgone:

Started rigging and animated my first walking cycle with this guy :)

Reblogged from Gome

irmirx:

My first ever 3D thing, sculpted and painted in Sculptris. It’s quick and super clumsy, but one has to start somewhere, right?.. I guess my mistake was not making a front view and a side view sketch first to base it on. 

You can take a look at the model here.

Reblogged from Irina Mir